Today, Lucasfilm Games announced that its entering a collaboration with Ubisoft to create an open-world Star Wars game. The title will be developed by Ubisofts Massive Entertainment, marking the very first time that a company beyond EA has actually produced a Star Wars game considering that Disney got Lucasfilm in 2012, ending almost 8 years of exclusivity. In the works is a new Indiana Jones video game, to be established by Bethesda Game Studios, a newbie to Lucasfilms and Disneys residential or commercial properties.
Lets begin with Star Wars. Development on this brand-new title is still extremely early– Massive is still recruiting for the project even– so information are sporadic. Julian Gerighty, director of The Division 2 and The Crew, will work as the video games imaginative director, and the title will utilize Massives Snowdrop engine. Beyond that, Lucasfilm Games hasnt exposed anything about the characters or settings within the Star Wars universe that the video game will feature.
This announcement follows the other days news that Lucasfilm is partnering with Bethesda to produce an Indiana Jones title, the first non-Star Wars AAA video game out of Lucasfilm in years. The move marks a seismic shift for Lucasfilms approach to gaming, broadening the camping tent for developers that want to create video games using Lucasfilm franchises, especially in the Star Wars universe.
Today, Lucasfilm Games announced that its getting in a partnership with Ubisoft to develop an open-world Star Wars game. The title will be developed by Ubisofts Massive Entertainment, marking the first time that a company outside of EA has produced a Star Wars game because Disney got Lucasfilm in 2012, ending almost 8 years of exclusivity. In the works is a new Indiana Jones video game, to be developed by Bethesda Game Studios, a newbie to Lucasfilms and Disneys properties.
Beyond that, Lucasfilm Games hasnt exposed anything about the characters or settings within the Star Wars universe that the video game will feature.
Aside from a couple of small mobile or VR video games, the number of major Star Wars video games from EA given that 2013 can be counted on one hand.
” The Star Wars galaxy is an incredible source of motivation for our groups to innovate and press the borders of our medium. Structure brand-new worlds, characters and stories that will become long lasting parts of the Star Wars tradition is an incredible opportunity for us, and we are thrilled to have our Ubisoft Massive studio working closely with Lucasfilm Games to develop an original Star Wars experience that is various from anything that has been done before.”
Yves Guillemot, cofounder and CEO of Ubisoft
” I believe if you take a look at the games landscape, its such a diverse population of folks throughout the world that make video games,” Shoptaw describes. “For us to go record the quantity of quality that exists in the world and be fast to market, it would be a huge difficulty for us to do that internally.”
Just like with past EA video games, any brand-new Star Wars games will become part of the very same Star Wars canon and connection shared across all the films and TELEVISION shows produced considering that the Disney acquisition. James Waugh, Lucasfilms VP of franchise content and strategy, explains that while this means that games wont always connect straight to material in other media, the possibility is on the table.
” I believe where people get tripped up on that often resembles, Oh, then it needs to link to whatever else. Whichs not necessarily what were always saying,” Waugh told WIRED. “That will happen if its ideal for that story.”
This new non-exclusive plan for Star Wars video games– as well as the rest of Lucasfilms library of franchises– exposes the door for designers to pitch their own concepts for stories to Lucasfilm Games. “We get no lack of folks knocking on our door, wanting to play with our toys,” Douglas Reilly, VP of Lucasfilm Games, told WIRED.
Amongst that camp is Todd Howard. The renowned director of Skyrim (amongst many other games) is likewise a huge Indiana Jones fan. “Whats been most inspiring about the Indy video game in particular is its an enthusiasm project for Todd Howard,” Waugh explained. “He was available in with a viewpoint and a story that he actually thinks in.”
Of course, these franchises are still, in Reillys words, Lucasfilms toys. “Ultimately, we have last approval over whatever,” Reilly described. While designers– including but no longer specifically at EA– may have the flexibility to pitch concepts for stories to the business, those designers will still be playing inside the Disney playhouse.
Significantly, video games contend for leisure and entertainment time with movie and TV. Disney has a long history of controling film and TELEVISION completing for consumer eyeballs, but it does not have the same level of experience with video games.
While EA had actually formerly recommended that the business would have exclusivity on Star Wars video games for 10 years, it appears like either that was misstated or the clock has run out early. (Lucasfilm would not confirm for WIRED in either case.) Regardless, EA will keep making games in the future, but Lucasfilm Games is totally free to seek other partners.
” EA has been and will continue to be a essential and extremely tactical partner for us now and going forward,” Sean Shoptaw, senior vice president of Global Games and Interactive Experiences at Disney, informed WIRED. “But we did seem like theres space for others.”
In 2013, Disney laid off 150 employees at LucasArts, ending internal game development. The rationale at the time was that the relocation would lessen “the businesss threat while accomplishing a wider portfolio of quality Star Wars games,” according to a declaration the business made to The Hollywood Reporter at the time.
” As we aim to the next 50 years of Lucasfilm, we eagerly anticipate continuing the fantastic tradition in video games, which has presented many remarkable characters and stories. These new collaborations will permit the Lucasfilm Games group to pursue fresh and amazing directions in the storytelling of Star Wars and Indiana Jones in creative and different methods than those explored by our films.”
Kathleen Kennedy, president of Lucasfilm
A single story-driven game can use up lots of hours. An open-world video game, like the kind Ubisoft is making with Lucasfilm Games, can possibly press into the numerous hours depending on how long a gamer wants to check out. “That really leans into why we are doing what were doing, since these are enormous entertainment experiences that last many hours, a lot longer than film,” Shoptaw described.
In the years because, the EA exclusivity offer has actually been slammed as a bottleneck to that objective. Aside from a couple of small mobile or VR games, the variety of significant Star Wars games from EA considering that 2013 can be depended on one hand. By enabling more developers to bring in their ideas for games, Lucasfilm intends to diversify the titles it offers.