Update: Assassins Creed Valhalla patch 1.011 is readily available to download right now on PlayStation 5, weighing in at exactly 2.435 GB. It includes the long, long list of fixes and modifications listed below, so make sure to check it out if you have actually been facing a specific issue.
Going live across PlayStation 5 and PlayStation 4 platforms tomorrow, upgrade 1.1.1 will take up roughly 2GB of area if youre using Sonys most current machine. Weve got efficiency enhancements, fixes to numerous problems, and the addition of Ubisoft Connect accomplishments.
On this page:
Ubisoft Connect Achievements
Video game Improvements
Ubisoft Connect Achievements
Included in-game assistance for Ubisoft Connect accomplishments to the video game.
Unlock conditions for Quest-related or not-repeatable achievements:
Accomplishments where unlock conditions have actually been fulfilled will pop when the player completes a new mission.
Unlock conditions for Countable/repeatable accomplishments:
Improved performance and stability.
Video game Improvements
Performance and Stability
Achievements will pop whenever the gamer performs an achievement-related action past the unlock condition.
Tweaked damage dealt and received worths for the Lost Wolf boss encounter to lower friction when playing on Drengr problem.
Rebalanced preliminary damage dealt with Harpoon Impalement Lvl 1/ 2.
The Animus Pulse will now highlight dead bodies for required circumstances just.
Enemies can no longer be car looted utilizing the Throw Weapons perk.
Fine-tuned AI detection when utilizing disguise while evading or while being in-air.
Added a reward to the Death Stranding tribute.
When upgrading them while they are diminished, quivers and provisions will now fill up.
When the player has max amount currently, White dots hinting at rations/adrenaline/arrow loot beyond interaction range will no longer be displayed.
Players will now be able to use “Wake up” at any time while in Asgard. Previously you needed to finish the very first mission.
Daily quests will now reset whenever the video game identifies that its not possible to continue or restart the mission. The quest may then be reactivated at the informer.
Included Text-to-speech to letters found in-game.
Added sneak peeks to subtitle and color-blind options.
Graphics, Audio, Animation
Attended to different graphics concerns.
Dealt with numerous clipping problems.
Dealt with various NPC animation issues.
Addressed a concern that caused dummies to jitter when struck with a toxin arrow.
( SPOILERS) Added some electricity to Mjolnir prior to selecting it up.
Dealt with an issue where war weeps would repeat or loop unusually.
Dealt with an issue where blowing the horn and beginning to move with left foot forward could often makes Eivors feet slide.
( Photo Mode) Addressed a concern where focusing on children with the Photo Mode video camera would misshape their face.
Dealt with a problem where some Raven skins could be low res.
( PS4) Optimized some textures on PS4.
Attended to a texture concern near the Cicestre Abbey that triggered players to desync when strolling over the texture.
Quests, Worlds, Side Activities
Going live across PlayStation 5 and PlayStation 4 platforms tomorrow, upgrade 1.1.1 will take up approximately 2GB of area if youre utilizing Sonys latest maker. Weve got performance improvements, repairs to various problems, and the addition of Ubisoft Connect achievements. Without further ado, lets take a look at the complete spot list for upgrade 1.1.1.
Dealt with a concern where gamers could get stuck in a manager fight throughout A Cruel Destiny. Addressed an issue where guards would in some cases not respond with hostility to viewing Eivor burn members of their faction with oil jars.
Added a respawn point right before in charge fight in Extended Family.
Resolved a concern that avoided gamers from quick taking a trip after 1.0.4.
Included force trigger feedback to bow shooting for Xbox/PlayStation controllers.
Attended to various NPC habits issues.
Attended to a problem where NPCs would in some cases return to an area they fled from that is still being raided.
Addressed a problem where whales would in some cases start their fleeing behavior mid-air.
Resolved a problem where Archery was obstructed with M and K holding the SHIFT key.
Addressed a problem that caused players line of vision to be blocked using incendiary or Poison traps with the predator bow.
Resolved a concern where guards would often not respond with hostility to watching Eivor burn members of their faction with oil containers. * I- uh nevermind. Proceeding. *.
Resolved an issue where NPCs might be killed by throwing corpses at them in Vinland.
Dealt with a problem that got rid of Bjorn from the ship crew.
Attended to a problem with the Mentors Set where the gear perk sometimes didnt activate despite the fact that 2-4 set pieces were equipped.
Resolved an issue that avoided players from managing the raven when Q or E buttons were assigned to among the relocation actions.
Attended to a concern in Legend of Beowulf where the hint marker would stay after it was investigated.
Attended to an issue in A Sticky Situation where the NPC would in some cases not spawn.
Addressed an issue where the gamer might get stuck fishing in The Bakers Plaint.
Addressed a problem in Fishing Lesson that under certain circumstances prevented players from finishing the world event.
Addressed an issue where players are stuck after pledging to Lincolnscire after returning from Vinland.
Resolved a concern where gamers might get stuck in an employer fight during A Cruel Destiny. * Ah yes, A Cruel Destiny, undoubtedly. *
Resolved an issue where some treasures wouldnt be at their location or could not be looted. (Grandbridgescire, Hamptunscire, Oxenefordscire, Eurvicscire).
Addressed a problem where gamers could receive an Online Service Error when attempting to save.
Addressed a problem where players got blackscreen after developing the blacksmith.
Resolved a concern where gamers didnt receive Storming the Walls after finishing Severing the Lines.
When randomly shooting arrows into the water, resolved an issue in To Serve the Light where Hytham would get stuck on the boat.
Dealt with a concern that avoided players from engaging with Settlement NPCs.
Addressed a problem that prevented players from finishing Riddles and clues.
Resolved an issue in the Absence of an Ealdorman that prevented gamers from finishing the mission.
Resolved an issue where the quest objective marker was indicating an incorrect location in The Devil Has All the very best Tunes.
When Ceolbert was unintentionally killed, dealt with an issue in War Weary that prevented players from completing the mission.
Addressed a problem that avoided gamers from starting the Daughters of Lerion encounter. (Goneril, Cordelia).
Resolved a problem in Binding Fate that caused in charge to be stuck on a rock.
Attended to a concern where Estrid could get stuck in Taken.
Addressed a concern in Pluck the Quill where players would in some cases be not able to communicate with Aelwyn.
Dealt with an issue in Binding Fate that caused in charge to be stuck underground when using Dive of Valkyrie.
Dealt with a concern in Price of Wisdom that prevented players from completing the quest.
Attended to a concern in The Boar with the Golden Nose where the boar would in some cases vanish under specific scenarios.
Addressed a concern in Bleeding the Leech where Erke would be at the wrong place.
Dealt with a problem in Of Blood and Bonds where the gamers couldnt complete the quest or could not report back to Randvi.
Attended to a problem in The Prodigal Prince that avoided players from finishing the mission.
Dealt with a problem that avoided gamers from completing the Old Cellar mystery.
Dealt with a problem in A Rivalry for the Ages that avoided gamers from completing the mission.
Attended to an issue where the Mari Lwyd camouflage would not disappear after ending up the Glowecestrescire Arc. * everyone liked that dot jpg *.
Dealt with a problem in Road to Harmatia that prevented gamers from finishing the quest.
Addressed an issue where Knud could end up being stuck in A Little Problem.
Dealt with an issue that avoided gamers from interacting with Ubba in Sons of Ragnar.
Attended to an issue where Basim remained in a fight with NPCs prior to the start of Puppets and Prisoners.
Resolved a concern in Brewing Rebellion that prevented players from force-opening the door to the longhouse in Buckingham.
Dealt with an issue in Bridges of Oppression that avoided players from finishing the mission.
( Spoiler) Addressed a problem in King Killer that avoided Ivarr to reach the door to Rhodris Room.
Addressed an issue in A Fiend out of Hell that prevented gamers from analyzing one of the cows.
Resolved different UI/HUD problems.
Dealt with a concern where the arrow quantity might remain stuck at 12.
Attended to a problem where UI language changes werent used during combat.
The electronic camera will now be closer to the character when searching tattoos in the Animus Store.
Resolved a concern where color-blind previews would often not be shown in the menu.
Dealt with a problem where color-blind worths werent used to the Order of Ancient menu.
Addressed a concern where a blank box would appear in the Completed Quests list.
Attended to a problem where fall damage could be negated by opening the menu right prior to striking the ground.
When an enemy was stun completed, resolved a problem where Auto Loot didnt work.
Dealt with an issue where the Raculf Monastery couldnt be raided.
Resolved a concern where some icons were missing for freshly acquired God Favors.
Resolved a concern where In-Game news in some cases wouldnt load properly.
When purchasing Vegvisir (Front) or Muninn (Front) schemes, dealt with a concern that triggered players to receive inaccurate products.
Resolved an issue that permitted players to acquire duplicates of Asgardian ship plans.
Gameplay, Combat, AI.
Capabilities, Perks, Skills.
Resolved an issue where some varied unique capabilities might improperly be used with assisted arrows.
Attended to a concern where one NPC would not leave Eivors side when Feign Death was utilized.
Resolved a problem where numerous capabilities wouldnt work against hostile pet dogs.
Attended to an issue where Mans Best Friend would not unlock after completing the quest A Little Problem.
Addressed a concern with the Mentors Set where the equipment perk sometimes didnt trigger even though 2-4 pieces of the set were geared up.
Dealt with different lost textures or things.
Addressed several circumstances where the player might become stuck.
Grounded a drifting boat in Vinland.