CD Projekt co-founder Marcin Iwiński has actually attended to the events leading up to the devastating launch of Cyberpunk 2077 last year in an effort to discuss how the games extensively lambasted Xbox One and PlayStation 4 versions were released in such a poor state.
I, and the whole leadership group, are deeply sorry for this and this video is me openly owning up to this.”
According to Iwiński, issues with the console release came from Cyperpunks “big” scope – specifically the “multitude of custom objects, interacting systems, and mechanics” all condensed into a single big city and “in a reasonably loading-free environment”.
Cyberpunk 2077 – Our Commitment to Quality.Iwiński states getting all that to run on PlayStation 4 and Xbox One would have been enough of a difficulty, “but we made it a lot more hard for ourselves by wishing to make the video game look epic on PCs and after that changing it to consoles – especially old gens”. In spite of the significant hardware gap, the studio believed “things did not look very tough initially”, however Iwiński yields “time has actually proven that weve underestimated the job”.
That evidence, naturally, came on launch day, when considerable criticism was immediately imposed at Cyberpunks prominent bugs and terrible performance, particularly on base consoles. Iwiński insists the studios screening “did not reveal a big part of the issues you experienced”, and that the developer saw “significant improvements each and every day” as it got closer to release and “really believed we d provide in the last day no upgrade”.
Iwiński also deals with the studios decision to keep console review code from publications up until simple days before launch, saying that while the PC version was in good shape well in advance of release day, CD Projekt was “defending quality on old-gen consoles till the really last moment and every extra day of us working on the day zero upgrade brought noticeable enhancement”, suggesting console code was sent out “behind we originally prepared”.
Cyperpunk 2077s modified roadmap.Iwiński notes that CD Projekts “extremely hard working and talented” advancement team ought to not be blamed for Cyberpunk 2077s devastating console launch. “Myself and the board are the last decision makers,” he stresses, “and it was our call to launch the video game.
To that end, Iwiński takes a few minutes to detail the studios future strategies for Cyberpunk 2077 on console and PC, starting with variably sized spots – intended to fix bugs and improve the experience throughout all platforms – “on a routine basis”. The very first of these is due in approximately 10 days, with another more substantial patch to following in the coming weeks.
CD Projekts long-term strategies for supporting the video game have not alter, states Iwiński, however some of Cyperpunk 2077s more notable post-launch material has now been postponed. Free DLC updates, initially prepared to get here soon after release, now will not land until after important issue locations have actually been addressed, with more information expected “in the coming months”.
When it comes to the extremely prepared for next-gen console upgrade, thats now due to introduce in the second half of the year, and a revised roadmap can be discovered in CD Projekts accompanying post.
“We are treating this whole scenario really seriously,” concludes Iwiński, “and are striving to make it best”.
I, and the entire management group, are deeply sorry for this and this video is me openly owning up to this.”
Cyperpunk 2077s revised roadmap.Iwiński notes that CD Projekts “incredibly tough working and talented” advancement team should not be blamed for Cyberpunk 2077s disastrous console launch. “Myself and the board are the final choice makers,” he worries, “and it was our call to launch the video game. Think me, we never ever intended for anything like this to happen.