Opening by referring to Projekt Reds policy of being honest with its customers, Iwiński states that he and the entire leadership team are “deeply sorry” for how the PlayStation 4 and Xbox One versions of the game “did not fulfill the quality basic [CDPR] desired it to fulfill”.
Iwiński continues to mention a few of the hardware and technical roadblocks the team discovered in later stages of advancement, discussing in particular their misguided method of “wishing to make the game appearance legendary on PCs, and after that changing it to consoles– specifically old-gens” and undervaluing the hardware gap.
The co-founder then proceeds to the businesss future plans and dedication to remedying the problem– “our supreme objective is to repair the crashes and bugs gamers are experiencing across platforms, please expect larger and smaller sized patches regularly”.
To that end, Iwiński presents a roadmap of the next year showing CDPRs plans to present spots 1.1 and 1.2 in the coming weeks before embarking on a string of updates, enhancements, complimentary DLC content, and a complimentary next-gen console upgrade in the second half of 2021
This indicates that the totally free DLC that was wanting to drop early in the year might be held back a bit longer in order to prioritise more crucial game-fixing patches.
For more information about the development being made on Cyberpunk 2077s more advancement, consisting of details about enhancements and updates, free DLCs, and more, please see https://t.co/vfY3xxCM1G pic.twitter.com/6U28q8pcVHJanuary 13, 2021.
Balancing delays with expectations
Thanks in no small part to the prevalent honor and success of CDPRs previous AAA title, The Witcher 3, there was a substantial amount of hype surrounding the release of Cyberpunk 2077, which was initially revealed to the world in May 2012 with a teaser trailer showing up January of 2013.
This community expectation, combined with the studios grand vision of the scope of the video game and its open-ended nature, made for immense pressure during advancement, and staff worked overtime towards completion of the cycle as the game saw multiple hold-ups.
With the video game in the pipeline for so long, and multiple release windows being pushed back, the dev business had to balance the loss of community support it would get for more postponing the titles release (especially thinking about the timing of next-gen console launches) and polishing the video game to an appropriate standard.
Now, thinking about the offering of complete refunds of certain versions of the game and the blended important reception, it might have eventually settled for CDPR to delay Cyberpunk 2077s release even further, up until at some point in 2021.
In a video launched by CD Projekt Red today, the Polish video game developers co-founder Marcin Iwiński has actually made a public apology for the lacklustre PS4 and Xbox One efficiency of Cyberpunk 2077, as well as discussing a few of the problems leading up to the video games launch.
Further, he urges viewers to not fault the development teams for what happened, however instead shows that the blame ought to be used by Iwiński himself and the board, whose last decision it was to release the game in its present state.
Dear gamers, Below, youll discover CD PROJEKTs co-founders personal description of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studios point of view on what occurred with the video game on old-generation consoles. pic.twitter.com/XjdCKizewqJanuary 13, 2021