PS5 exclusive Returnal showcases combat in new gameplay trailer – VG247

Heres how weapons, death and loot work.
Designer Housemarque has given us more of an appearance of its approaching PlayStation 5 exclusive Returnal, this time with a concentrate on the video games battle.
In a post on PlayStation Blog, innovative director Harry Krueger wrote that gamers will have the ability to augment the numerous weapons that protagonist Selene selects up throughout the game with Weapon Traits. These modify the video game in a range of ways.

By Alex Calvin,
Wednesday, 13 January 2021 17:08 GMT

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Each weapon also includes a random alt-fire mode, meaning that gamers can have an extra secondary choice to remove opponents. Selene can just carry one weapon at a time, too, but arms drop relatively frequently so youll have a variety to select from.
Dying takes Selene back to the start of the time loop– aka the first level– but an alien device called the Cthonos is tracking your progress and will offer you brand-new products at numerous periods.
On the other hand, in addition to routine loot, Returnal features products called Parasites which can be either positive or negative for Selene.
” With Returnal weve aimed to mix a special mix of game styles,” Krueger composed.
” It combines our trademark explosive arcade action, responsive controls and bullet hell gameplay, and this time its all provided in third-person. There will be quick and frenetic fight and extreme gunplay, and likewise some abundant expedition and traversal as you explore the procedurally produced environments of Atropos. Weve produced Returnal to be a fulfilling and tough experience, with adequate variety and depth to keep you constantly returning for another go.”.

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” It integrates our hallmark explosive arcade action, responsive controls and bullet hell gameplay, and this time its all provided in third-person. There will be fast and mad combat and extreme gunplay, and likewise some abundant expedition and traversal as you explore the procedurally created environments of Atropos. Weve produced Returnal to be a rewarding and tough experience, with sufficient range and depth to keep you always coming back for one more go.”.

This follows Housemarque detailing how the DualSense controller would work in Returnal previously this week.

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