VR saw a big increase in gamers in 2015 too, in big part due to the release of Half-Life: Alyx. VR video game sales were up by 71% compared to 2019, with Half-Life: Alyx making up 39% of those sales alone. That one isnt a big surprise actually, Graham states its “the very best conventional full video game yet made for VR” in his Half-Life: Alyx evaluation.
In 2020, there were 1.68 billion game sessions where a controller was used, up 66.6% from the 1.01 billion sessions in 2019. Steam enhanced assistance for the elegant new PS5 and Xbox Series X controllers just recently too.
Back in March last year, Steam made modifications to its updates and downloads to assist maximize bandwidth with everyone unexpectedly stuck at home. It turns out that this remained in reaction to “various nations government bodies” approaching them to see how they “could help reduce the increase in international traffic that ISPs were seeing,” Valve says.
They end it all with a bit of speak about their plans for 2021, that include releasing Steam China early this year, along with improving game efficiency and compatibility on Linux. It sounds like more Steam Labs experiments are on the method too, along with updates to existing ones like the one thats presenting brand-new methods to search video games.
In their blog post, they add that Steam has actually seen a load of other record-breaking brand-new highs also: with 62.6 million everyday active players, 24.8 million peak concurrent users, 31.3 billion hours of playtime, and a 21.4% increase in number of games acquired over 2019. Steam users playtime was up by 50.7% compared to 2019 too (though it isnt clear if thats speaking about a typical users playtime, or playtime of all Steam users integrated).
Valve have released their 2020 Year In Review for Steam, and Im a little shocked at how significant some of their data are. Valve say 2.6 million people bought games for the very first time on Steam each month, and Steam had 120.4 million monthly active users to boot (though they do not discuss if these numbers are averages, or the real numbers from each month).
Valve have actually released their 2020 Year In Review for Steam, and Im a little surprised at how remarkable some of their data are. Valve state 2.6 million people purchased video games for the first time on Steam each month, and Steam had 120.4 million month-to-month active users to boot (though they dont point out if these numbers are averages, or the actual numbers from each month). Steam enhanced assistance for the fancy new PS5 and Xbox Series X controllers recently too.