In an 2020 year-in-review recap of Steam, Valve remembered of SteamVRs growth over the last year.
The company said that Steam saw 1.7 million users experience a VR video game for the very first time in 2020, while SteamVR users overall delved into more than 104 million VR sessions.
Valve today shared a handful of new stats revealing the development of VR on Steam throughout 2020.
Possibly most interestingly, the business said that VR game revenue grew by 71% on Steam in 2020, with a massive 39% of that coming straight from Half-Life: Alyx– more cementing the games mark on the industry.
Playtime increased as well, Valve said. VR sessions on Steam in 2020 have actually balanced 32 minutes, which the business stated represents a 30% boost throughout the years prior.
Image courtesy Valve
Valve didnt share any sales figures for its Index headset, but stated demand was “consistently high” throughout the year, and kept in mind that it had actually had a hard time to stay up to date with need till late 2020.
———-. While these stats represent an appearance into just the Steam part of the VR landscape, 2020 seemed a huge year throughout the market with the launch of brand-new headsets, like Quest 2 and Reverb G2, Beat Saber going double platinum, and Quest 2 exceeding the original Quests number of monthly active users less than seven weeks after launch.