If youve not played Dwarf Fortress, the staggeringly detailed dream world simulator, you cant totally understand what a headache it is to play. Its not the ASCII gaphics that hoodwink you, its the menus, which hide information and typical actions throughout umpteen various enormous menus, each of which must be accessed with a different button press.
Look at the screenshot above, then. You may believe it appears like the UI from an early 2000s Paradox video game thats yet to have an art pass. But to me, it looks like paradise.
This is an in-progress view of the menus from Kitfoxs upcoming Steam re-release of Dwarf Fortress, which aims to make the video game accessible with a great tileset and a set of menu improvements. What youre seeing above hasnt had an art pass yet, according to the Steam post about it, however it represents an attempt to bring important information and actions together in one location when the player is examining a specific tile and the animals upon it.
” The tabs and summary boxes are still in flux but the screenshot here is where we are up until now in-game,” reads the post. “Between physical attributes, mental characteristics, character aspects, and beliefs, the game chooses the greatest or most unique six and displays them in the introduction. Youll still be able to get at the complete set of data within the tabs; the intent of these boxes is to answer easy questions and provide the finest taste and context. The same is real for products, skills, positions and the rest. The full information and alternatives can be discovered in tabs, with a short summary at the top level.”
If there is more than one dwarf or animal on the tile youre inspecting, youll have the ability to cycle through them by means of “little tabs that pop on the right side.” This must make it easier to cycle through the birds in Nates bird hole, for example.
Theres no suggested release date for the Steam variation of Dwarf Fortress yet, but there are several development updates each month for anyone who wants to follow along. Its the game Im most eagerly anticipating in the world.
You may believe it looks like the UI from an early 2000s Paradox game thats yet to have an art pass. “Between physical attributes, mental attributes, character aspects, and beliefs, the game chooses the strongest or most special 6 and shows them in the summary. Youll still be able to get at the complete set of data within the tabs; the intent of these boxes is to respond to basic questions and supply the finest taste and context.