New patents surfaced for virtual environments & session management – RockstarINTEL

The next instalment for GTA may be quite away but some brand-new details has come to light associating with brand-new patents that seem associating with Rockstar Games.

A Twitter user Big Jim Colosimo found a few new patents released by Take-Two Interactive, the parent company for Rockstar Games connecting to virtual environments and a new session management system for online titles.

Virtual Environments– what does this mean?

This would also benefit consoles as many of the AI would be managed on the servers so if this ends up being executed into the next title, Rockstar needs to have the ability to press the video game even further beyond AI, thus will not be pressed back from any hardware constraints.

What this specific implies, the virtual environment patent suggests a new type of produced navmesh for the NPCs (it manages where NPCs are enabled to go) and it may appear that expert system may also play a part in the next title so there is a more popular chance that Rockstar could be leveraging dedicated servers rather utilizing localized hardware.

Credit: Take-Two Interactive, David Hynd & & Simon Parr.

With this in mind the next video game is going all in with a sophisticated AI system (again) for NPCs as weve similarly seen with Red Dead Redemption II (2018) that introduced daily routines and enhancements which was a major step up compared to GTA V from 2013.

Session Management– whats this?

Credit: Take-Two Interactive, Philip Degarmo & & Robert Schmitz

For the time being take all this info with a grain of salt. Business can typically publish patents without some things ever being featured in an end product.

Being alone in the next GTA Online title may be even harder with a new patent that demonstrates there may be a brand-new system that merges sessions without any action on the player.

This technology is somewhat currently used in Red Dead Online however this patent reveals it might be advanced even further to occupy sessions much as possible. This feature might also get rid of some loading screens if a player wishes to join a friends session as the game would seamlessly switch sessions as absolutely nothing happened. Or if a gamer is kicked from an online session, the game will seamlessly go into the X gamer into a different session without any result or packing screen.

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