New patents surfaced for virtual environments & session management – RockstarINTEL

A Twitter user Big Jim Colosimo found a few new patents released by Take-Two Interactive, the parent business for Rockstar Games connecting to virtual environments and a brand-new session management system for online titles.

The next instalment for GTA might be quite away but some brand-new details has come to light connecting to new patents that appear to be relating to Rockstar Games.

Virtual Environments– what does this indicate?

What this particular indicates, the virtual environment patent indicates a brand-new form of generated navmesh for the NPCs (it manages where NPCs are allowed to go) and it might appear that expert system might also play a part in the next title so there is a more prominent possibility that Rockstar might be leveraging dedicated servers rather utilizing localized hardware.

This would also benefit consoles as the majority of the AI would be dealt with on the servers so if this becomes carried out into the next title, Rockstar needs to have the ability to push the video game even further beyond AI, hence will not be pushed back from any hardware restrictions.

With this in mind the next game is going all in with a sophisticated AI system (once again) for NPCs as weve likewise seen with Red Dead Redemption II (2018) that introduced everyday regimens and enhancements which was a major step up compared to GTA V from 2013.

Credit: Take-Two Interactive, David Hynd & & Simon Parr.

Session Management– whats this?

Credit: Take-Two Interactive, Philip Degarmo & & Robert Schmitz

Being alone in the next GTA Online title may be even harder with a new patent that shows there might be a brand-new system that merges sessions with no action on the player.

For the time being take all this info with a grain of salt. Companies can frequently publish patents without some things ever being featured in an end product.

This innovation is rather currently utilized in Red Dead Online however this patent shows it might be advanced even further to occupy sessions much as possible. If a player wants to sign up with a buddys session as the game would seamlessly change sessions as absolutely nothing occurred, this feature could also eliminate some loading screens. Or if a player is kicked from an online session, the game will seamlessly enter the X player into a different session with no result or packing screen.

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