CD Projekt vows to defend itself against Cyberpunk 2077 lawsuits – Eurogamer.net

CD Projekt has promised to defend itself versus several Cyberpunk 2077 suits.
In a regulatory filing issued on 15th January, CD Projekt said a 2nd civil class action suit had actually been filed in the United States District Court for the Central District of California by a law company acting on behalf of a group of investors.
The claim is the very same in subject and scope as that revealed by CD Projekt in December. “The complaint does not specify the quantity of damages sought,” CD Projekt stated. “The Company will undertake energetic action to defend itself against any such claims.”
CD Projekt formerly stated it dealt with legal action from New York law office Rosen, which claims the Polish company misled investors over the state of Cyberpunk 2077, in particular the console versions.
CD Projekt also faces an examination by Polands Office of Competition and Consumer Protection.
Recently, CD Projekt co-founder Marcin Iwiński addressed the events leading up to the dreadful launch of Cyberpunk 2077 in 2015 in an attempt to explain how the games widely berated Xbox One and PlayStation 4 variations were launched in such a poor state.
According to Iwiński, problems with the console release originated from Cyperpunks “big” scope – specifically the “wide variety of customized items, communicating systems, and mechanics” all condensed into a single big city and “in a reasonably loading-free environment”.
Iwiński stated getting all that to run on PS4 and Xbox One would have been enough of an obstacle, “but we made it even more difficult for ourselves by wishing to make the game appearance impressive on PCs and then changing it to consoles – especially old gens”. Despite the significant hardware space, the studio believed “things did not look very challenging at very first”, however Iwiński yielded “time has actually shown that weve undervalued the task”.
Eurogamer Next-Gen News Cast – the Star Wars video games we d enjoy to see nextThat proof, obviously, began launch day, when substantial criticism was right away imposed at Cyberpunks popular bugs and awful efficiency, especially on base consoles. However, Iwiński insisted the studios screening “did not reveal a big part of the issues you experienced”, and that the designer saw “substantial improvements each and every day” as it got closer to release and “actually thought we d deliver in the last day zero update”.
Over the weekend, a brand-new report from Bloomberg (paywall) declared Cyberpunk 2077 struggled with a raft of unrealistic due dates and technical problems set by CD Projekt management.

Leave a Reply

Your email address will not be published. Required fields are marked *