Hellblade dev talks the ultra-realistic environments of “mental terror” experience Project: Mara – Eurogamer.net

More specifically, the art team is focussed on recreating Project: Maras environments – based on an actual real-world house – as completely as possible, recording its materials, scanning its geometry, and creating procedural tools to build Ninja Theorys “most enthusiastic and practical game setting ever”.
This work, according to Antoniades, marks a shift for the designer in the method it creates art. Its a technique that is “laying the structure for all of our jobs throughout the studio and all of our future tasks”.

As part of latest video instalment.

Weve not heard much about Ninja Theorys “mental terror” experience Project: Mara since its unveiling early in 2015, and now the Hellblade and Enslaved studio has actually provided a fresh look, concentrating on Maras meticulously rendered environments, as part of its most current developer video.
Previously, Ninja Theory explained Project: Mara as an “speculative title that explores brand-new ways of storytelling” built around a “real-world and grounded representation of psychological horror”. Utilizing “genuine lived experience accounts and thorough research study”, its aim is to recreate the “scaries of the mind as properly and reasonably as possible.”
Now, in its brand-new developer video, Ninja Theorys imaginative director Tameem Antoniades has actually detailed some of the processes the studio is embracing in order to capture that sense of realism for Project: Mara, and to deliver an experience that “doesnt feel like a video game and doesnt feel like a movie [Is] something completely various”.
More particularly, the art team is focussed on recreating Project: Maras environments – based on an actual real-world house – as perfectly as possible, recording its materials, scanning its geometry, and producing procedural tools to construct Ninja Theorys “most sensible and ambitious video game setting ever”.
This work, according to Antoniades, marks a shift for the developer in the method it produces art. “Artists are not there to just develop a things,” he says, “theyre there to create systems that can develop that things and infinite variations of that item.” Its a method that is “laying the structure for all of our projects throughout the studio and all of our future tasks”.
Theres a lot of video footage comparing Project: Maras digital apartment or condo with its real-world counterpart in the studios latest video, ought to you be interested in seeing completion results.
Project: Mara, which still remains something of an enigma beyond its preliminary teaser trailer and todays upgrade, is just one of a number of projects understood to be in advancement at the Microsoft-owned Ninja Theory. Others include The Insight Project (described as an “enthusiastic mix of innovation, game style, and clinical neuroscience combined with the objective of creating strategies to reduce psychological distress”) and Senuas Saga: Hellblade 2.

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