” Were attempting to do lots of things weve never ever attempted to do previously,” Tameem Antoniades, chief imaginative ninja at Ninja Theory. “One of those things is to catch reality fanatically.”
Among the hardest tasks the group seemed to deal with was getting the precise measurements of the apartment so they might recreate it. Antoniades states taking measurements wasnt rather exact enough, so they used Lidar (Light Detection and Ranging) scans to create an accurate digital 3D representation of it. These scans step ranges by pulsing lasers to spot shapes.
For the finer details, they took samples of different products from the house, like wallpaper and carpet, scanning them and taking photos with varied lighting to develop shaders to make them look “as real to life as possible”.
” Theres type of a shift going on within Ninja Theory in the method we develop art,” Antoniades adds. “Artists are not there to simply produce an object, theyre there to create systems that can develop that things and infinite variations of that object. Its a completely various approach thats laying a structure for all of our projects.”
Hellblade designers Ninja Theory have released a brand-new dev journal showing off some tech theyre utilizing to develop the setting for their approaching scary video game, Project: Mara. Its all set in one location that the devs have meticulously recreated by taking 3D scans of a huge modern real-world apartment or condo. Its remarkable stuff– theyve even made procedurally-generated dust to make it look that much more realistic.
Ninja theory revealed Project: Mara nearly precisely one year back, saying it would be “a real-world and grounded representation of real mental fear.” They added that its an “experimental” game all based around someone and one location– the expensive house you can catch a glance of in the dev journal listed below.
“Artists are not there to simply develop an object, theyre there to produce systems that can develop that things and boundless variations of that things.
Hellblade designers Ninja Theory have actually launched a new dev journal showing off some tech theyre using to produce the setting for their upcoming scary game, Project: Mara. Its all set in one place that the devs have meticulously recreated by taking 3D scans of a big modern real-world house. Its impressive things– theyve even made procedurally-generated dust to make it look that much more practical.
A few of the teeny small details werent possible to make by hand, so Project: Mara will also include procedurally-generated things like lint and dust. Its the sort of impossibly small stuff you might never notice while playing, but all of it adds to the realism, and Im incredibly pleased at the effort and attention included in all of it.
Beyond all this, Project: Mara is still a bit of a mystery, so ideally we discover more about it soon.
Ive been in the state of mind for some good horror just recently, and I might certainly get on-board with a mental thriller set in a huge open apartment or condo. Heres hoping that if the apartment is reasonable, the main character will be too.
In-game left wing and real-life on the right. Cool, however likewise, yuck.