Counter-Strike: Global Offensive has a few of the most famous, popular, and wonderfully handmade maps of any multiplayer video game. Theres still only a limited number readily available, so its cool that someone has developed a procedurally generated level with “tens of millions” of possible layouts.
There are limtations. For one, its an Aim map– a map without any captive or bomb defusal goals, so-called because theyre great locations for players to practice their goal. However otherwise, this is remarkable things by OrelStealth:
As the trailer explains, this isnt the first map to try out levels being various in each round, but previously this was only utilized to (irritatingly) open or shut some doors on de_havana. Objective Rogue Inferno changes whole layouts, consisting of spaces, floor levels and cover positions. It looks architecturally relatively basic to accommodate the moving layout, a little like a limitless fy_iceworld.
Im particularly amazed that it provides gamers alternatives to personalize the sort of level it creates, selecting whether it needs to be half-symmetrical or symmetrical, and even creating a seed you can then show other players. Its even got bot assistance.
Its been a while given that Ive played CS: GO, but I want more individuals– or Valve– were explore it in this way. You can download the level and try it for yourself via the Steam Workshop.