The dazzling Hitman 3 from IO Interactive is here, an ambitious cross-platform job that sees the companys exclusive Glacier Engine deployed to more target platforms on launch day than weve seen in previous series entries. Well be taking a better take a look at this latest model of the engine in more depth quickly, analyzing the enhancements made to the technology and how they play out in Hitman 3s new levels – in addition to the legacy missions from the 2 previous titles, which are all playable within the new game. But in the here and now, its PlayStation 5, Xbox Series X and Series S that are under the microscopic lense, and its the very first title weve seen where Microsofts additional hardware financial investment delivers a tangible spec increase over the competition in a cross-platform video game.
However actually, where it truly matters, Hitman 3 provides on all next-gen systems – principally via a dedication to 60 frames per second video gaming. In previous Hitman titles on consoles, IO offered users an option: the ability to have fun with a 30fps cap, or alternatively to allow frame-rate to run opened. On top of that, the enhanced consoles used both quality and efficiency modes, with various resolutions. Hitman 3 gives with all of this, providing a flat 60fps efficiency level on all systems and with no need to select in between quality and performance modes. This time around, last-gen systems are pegged to 30fps instead, with the curious exception of PS4 Pro, which likewise provides what IO describes as a 1080p60 frame interpolated alternative.
Beginning at the top, Xbox Series X runs the video game at native 4K resolution (incidentally doubling frame-rate and increasing pixel count over Xbox One Xs 1440p). Xbox Series S intends for the same 60fps target, but this time the GPU is entrusted with running the game at 1080p resolution.
The first of Digital Foundrys Hitman 3 videos – this one focusing on the three next-gen consoles.Beyond that, the visual function set of Hitman 3 is broadly consistent across all 3 next-gen machines with simply some small modifications. The developers were even valuable enough to provide us the complete rundown on how every system compares to PC equivalent settings for each system, so we can confirm that in addition to resolution, there are a number of further changes. This starts with texture quality, where Xbox Series X and PlayStation 5 kept up the equivalent of PCs highest settings, up versus the memory-constrained Series S, which selects high quality textures instead.
Series S utilizes the equivalent to PCs low quality shadows (in common with the last-gen base console renditions of Hitman 3), while PlayStation 5 runs at medium (comparable to One X and PS4 Pro) and Xbox Series X runs at high. Yes, Series Xs resolution benefit is there, and the Glacier engine prospers on accuracy, giving it a pristine edge. With that stated, however, the lower resolution on PlayStation 5 is in no method a problem and still looks terrific.
All of which leads us to the topic of efficiency, where IO interactive has actually done an outstanding job in providing Agent 47s latest objectives with a nigh-on perfect 60 frames per second from start to finish, no matter whether youre video gaming on Xbox or PlayStation. Hit man 3 does allow you to sample every objective right from the outset therefore weve been able to evaluate the title throughout the length and breadth of its material.
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The dazzling Hitman 3 from IO Interactive is here, an ambitious cross-platform project that sees the companys proprietary Glacier Engine released to more target platforms on launch day than weve seen in previous series entries. In the here and now, its PlayStation 5, Xbox Series X and Series S that are under the microscopic lense, and its the very first title weve seen where Microsofts additional hardware financial investment delivers a concrete spec boost over the competitors in a cross-platform video game.
The first of Digital Foundrys Hitman 3 videos – this one concentrating on the 3 next-gen consoles.Beyond that, the visual feature set of Hitman 3 is broadly constant across all three next-gen devices with simply some small modifications. Series S uses the equivalent to PCs low quality shadows (in typical with the last-gen base console performances of Hitman 3), while PlayStation 5 runs at medium (similar to One X and PS4 Pro) and Xbox Series X operates at high. All systems appear to benefit here – in our tests, PlayStation 5 is fastest in like-for-like loads, however with only a split-second advantage over Series X, which in turn has a really little advantage over Series S. Its great news all-round in this respect too.
In the Mendoza objective set in Argentina, it is possible to see Xbox consoles run between 50 to 60fps around a field towards the outskirts of the level, while PlayStation 5 remains constant at 60fps. Hopefully IO will look at enhancing this for owners of the Microsoft machines, however whatever else we played ran perfectly – bar a really small stutter in a cutscene at the start of the Miami phase from Hitman 2, where all consoles dip from to near 40fps.
One of the most significant quality of life enhancements in Hitmans shift from last-gen systems to next-gen concerns loading times, where were looking at something approaching a 4x improvement, implying that basic loading times are well under ten seconds. All systems appear to benefit here – in our tests, PlayStation 5 is fastest in like-for-like loads, but with just a split-second advantage over Series X, which in turn has a very small advantage over Series S. Its excellent news all-round in this regard too.
Well be looking at Hitman 3 with a wider viewpoint, encompassing last-gen consoles, in content coming soon – and well also be focusing on the PC version too in a different piece. One thing we can share right now is that last-gen and next-gen consoles have much in common, and it does require PC to actually press this engine to its limits – in this sense Hitman 3 continues the objective in the exact same way as its predecessor.